Tuesday, January 15, 2008

qTile - a new Flash Lite game from Pasi Manninen

qTile
Developed by Pasi Manninen (ptm.fi)
Released: January 2008
Availability: http://ptm.fi/blog/, www.playyoo.com (contest entry)
Requirements: Targets Flash Lite 2.0 handsets. Built using the playyoo game framework.

Note: Review was conducted on a Nokia N95 running Flash Lite 2.0. Game played directly from the www.playyoo.com service.

"A Tetris like concept with a some twists that make it unique. It's fun and addictive to play .. a perfect fit to fill some dead time when you're on the go."

Review by Scott Janousek







Overview:
Straight out of Finland comes a casual mobile game called "qTile". The author is Pasi Manninen, the author of SokoLite; another addictive Flash Lite casual game title.

This addictive title is a puzzle game (Pasi credits Jaakko K*oskela for the original game idea). The concept is to attract colored tiles to your current configuration of existing tiles. You start with a base configuration of four (base) white tiles that form a square.

As time progresses, new single non-white colored tiles randomly advance across screen from the top, bottom, left and right directions. Your job is to move (using mobile phones arrow keys) and rotate (using mobile phones select key) your current configuration of colored of tiles on the screen such that tile color blocks form columns of 4. Once a column is formed, it is removed, and you accumulate points.

The total game area is a 15x15 matrix of tiles in which game play takes place. The game is over is the current configuration game tile cannot move within the game area of 15x15. Levels are advanced after every 1000 points are scored. Speed is added with each additional level advance.

Some additional rules include:


  • a base tile (with collected tiles) cannot move away from the 15x15 game area
  • a base tile (with collected tiles) cannot rotate if part of it goes out of game area
  • a base tile (with collected tiles) cannot rotate if moving game tile is ahead
  • a player cannot join game tile to base tile from behind

Scoring breaks down as the follows:

  • join tiles to the base tile to get 10 points
  • join 4 tiles with same color together like base to get 50 points
  • tile moving out from game area = -5 points

The Good:

Game Concept
A++

Game Play
This game is a perfect fit for any self proclaimed puzzle gamer.

The simplicity of the game is what adds to its appeal. Anyone who loves a good'ole game of Tetris will most probably enjoy this uniquely addicting title.

We found overall, the game play to be quite entertaining for such a simple game.

The Bad:

Game Play
We wish there was some sort of indicator when a tile is added to the overall configuration. Often times during game play we would not wait long enough for a tile to become "attached" and miss our score points.

Graphics
We wished the look and feel of the game could be enhanced in future versions of the game, but the addictive play more than makes up for this puzzler.

Sound
It would add a lot to the overall game. We offer it up a suggestion for a newer version (if file size can be kept to a minimum).

More Info

Interested in playing qTile?

Check out the game for yourself over at playyoo! You can also contact Pasi at ptm.fi for more information.


Thursday, January 10, 2008

Welcome to Mariam Dholkawala a new mobile game reviewer on frame27!





Welcome Mariam Dholkawala, our newest mobile game reviewer here on frame27! It's great to have Mariam on the review team!

She has a lot of hands on experience with designing, developing, and otherwise working with Flash Lite games, the Flash Platform, and games in general.

You can find more about Mariam on her blog.

Also, if you're not aware; in terms of Flash Mobile community, Mariam has been running IndiMaD; The Indian Adobe Mobile and Devices User Group for some time now (being a resident of Mumbai, India).

Looking forward to some reviews here on frame27 from Mariam.

-Scott Janousek

frame27 is now accepting Flash Mobile Game reviews for 2008!

Greetings from us here at frame27.

First, I want to welcome all of our fellow casual Flash Lite mobile game players, developers, professionals, and enthusiasts to 2008!

Hope everyone had a great holiday break, New Years, and is now looking forward to some great Flash Mobile game reviews here at frame27!

Speaking of which ... our last Flash Lite game review here on frame27 was last August 2007, so in 2008.

We have some reviews in our pending queue but we are always looking for more content to review here!

Yes, we are now officially accepting content to review for 2008. Send us your latest and greatest Flash Mobile games to review here.

Up until this point we've received mostly games for handsets. However, we DO NOT discriminate against other devices here on frame27! :) We only require that the mobile game be created using Flash Lite (or a Flash port if the device requires it).

Therefore, if you have a mobile Flash Lite game that is for a non-PC device such as a handset/mobile/cellphone, -OR- a Portable Media Player (such as an iRiver device), Portable Game console (such as a Flash enabled PSP) or even a consumer electronic device such as the Chumby; we'd love to hear about it.

We only ask that you send us that you follow the game submission requirements that we've laid out below. There are currently only 5 items, so it shouldn't be that hard to get a game to us for review. Once received, we'll take a look and if we like what we see, we'll schedule a review.

Check out the ones we've already done if you want to know what to expect. Basically, last year we dropped ratings and scores in favor of general feedback on games.

Anyways, that's about it for now. Send us some Flash Lite games to review!

Also, tell all your friends about frame27.blogspot.com, connect with us on twitter, post us in your blog roll, etc.

We'd appreciate it. Thanks.

- The frame27 Game Reviewers
(Felipe Andrade, Scott Janousek, Mariam Dholkawala, Luciano Ayres)