Showing posts with label flash lite game review. Show all posts
Showing posts with label flash lite game review. Show all posts

Tuesday, June 10, 2008

Magic Beans from Pixelthis Mobile - Flash Lite Game Review

Magic Beans
Developed by Pixelthis Mobile
Released: 1st Quarter 2008
Availability: Verizon Wireless (via Smashing Games/Smashing Content), voeveo.com
Requirements: Flash Lite 1.1 and above

Note: I did the review on the Nokia E90 which runs Flash Lite 2.x. However, I have Flash Lite 3 with recent firmware update!

"... kind of like a fun take on a block Tetris, only in reverse, and with lot more imagination ... " - Scott Janousek







Review by Scott Janousek

Overview

Peter Vullings of Pixelthis Mobile sent us (frame27) a new game called "Magic Beans".

Given our review of Rune Mage earlier last year, we were glad to see yet another puzzle title from (Peter and his posse).

After playing for a bit, I think of Magic Beans as kind of like a fun spin on block Tetris, only in reverse, and with lot more imagination.

Here is a bit of narrative on the game:

"While experimenting with beans in his secret underground labratory, Dr. Blah creates out-of-control Magic Beans! Try to control Dr. Blah's creation before things get out of hand. A frantically addcitive game that turn your perspective on falling block games upside-down!"

Pixelthis Mobile
www.pixelthismobile.com


Ok. Let's roll up the sleeves and get into it. :)

Objective:
The objective is to get the highest score possible by forming groups of four or more (magic) beans of the same color within the "garden grid". Upon matching, the correctly colored beans will magically disappear and allow the beans that are stacked above to drop down.

You add beans to the screen by selecting a place in the ground (the lowest level of the garden grid). There are 6 positions to plant to. Planting in a spot where vine already exists pushes the vine up by one position and so forth.

You control where to plant your beans by using your devices up and down keys to rotate a "planter" (which always consists of 2 magic beans at a time). Moving left and right will adjust your position within the area where you must plant your beans.

Scoring Points:
Points are scored by the total beans you manage to match and how they are matched in groups (horizontally or vertically, not diagonally, but also not necessarily "in a row").

As time progresses, the game speed increases, adding a bit of challenge to the title. Every twenty turns will be a small increase, so you need to be quick on your foot and get your beans planted!

The game ends when a player allows one of the growing vines of magic beans to get to the very top of the screen where the falling carrots come from.

At the end, the beans all turn into carrots and your score is totaled and can be seen on the leader board (on a separate version it has been said, that there may be network submission if you are planning on competing against other player scores).

Carrots, anyone?:
Did I mention the falling carrots? Ah. Yes, the (very evil) falling carrots ... these get created when magic "acid drops" fit the ground when you run out of time, or at pivotal points in your game as you attain points.

Honestly, I'm still trying to figure out the best way to deal with carrots. They are kind of the bane of my existence when I play (right now). I won't be eating carrots this week. :)

Combos:
One more thing, there are "combos" in this game to attain. This happens if a group of beans is removed and thus consequently forms another group.

This is considered a combo, and when it happens you get a special pair of same colored beans which, when planted, all beans and carrots next to them (but not diagonally), will switch to be the same color.

This enables, you the player, to get some potential mega score!

Scoring:
Speaking of Score, it's broken up by the following:

A score of 100 is awarded by forming four beans, and every extra bean or carrot in the group adds more points (10 I believe). For example:

4 beans: 100 points
5 beans: 110 points
6 beans: 120 points ... and so on.

If two groups form at once then they are scored separately and then added. According to the documentation; in a combo the group score is also multiplied. The combo multiplier is x2 for a single, x3 for a double, etc. Additionally, a 2000 point "clear screen bonus" is awarded if a screen is completely cleared of all beans and carrots.

The Good

The MIDI soundtrack for the music is very cute and appropriate for the game setting. The game play is very addicting once you understand the rules and start to play.

The graphics are very appropriate and highly detailed (see screenshots above) and give the game a very "mystical sort of feeling" that is a trademark of the work that comes out of Pixelthis.

Attention to detail, such as the animated bird in the background is also a nice touch.

The Bad

The instructions are a bit lacking, so there is a bit of a learning curve. This is especially true of buttons and how they interact with the game.

Lots of rules for this game. A full on tutorial would probably be well suited for this game, or perhaps even a step-by-step level where a player "learns" as they play that level.

Also, a tiny nit-pick, we found the "Quit" menu a bit hard to see on the opening screen (when highlighted), since it is green on green (just a switch to blue sky background should fix this).

Other than that, the game is well done, and I'm sure there will be folks attracted to it's initial game graphics, and hooked by the unique game play!

Review by Scott Janousek

Saturday, December 23, 2006

Flash Mobile Game Review: SokoLite

SokoLite
Developed by PTM

"Challenging game with inifite levels!"














Overview
: SokoLite, developed by PTM, a finnish Flash Lite Dev company, is a Flash Lite 1.1 remake of "Sokoban", a classic puzzle game, and really impresses for the large amount of levels (100). It also features an useful level saving system (you wouldn´t want to go through all the levels again if you reached level 50 or so) and the possibility to dynamically load levels from the web, which grants additional hours of fun. The "undo" and "restart" function are unlimited available during the game, so be prepared to play the same level over and over until you find the correct solution. An online hi-scores system is also planned in further versions.

The game is addictive and gets really challenging after the first levels, producing an excellent brain exercise.

The good: The multiple levels and challenging puzzles are the stronger points. The sound was used very well and the battery/signal meter inside the game are a nice idea.

The bad: The background graphic is quite distracting and the vision gets "tired" after a few minutes playing.

Monday, November 27, 2006

Flash Mobile Game Review: GO SUSHI

GO SUSHI
Developed by Blue Sky North

"Simple, beautiful and addictive."














Overview: The game has a simple engine where the player must "eat" the sushis Yoshi is currently thinking. The game starts really easy and gets smoothly harder after each level. Eating the "wasabes" extends your time in five seconds, so grab them whenever you get a chance. The game is also available on a previous Flash Lite 1.0 version and one for the iRiver U10, the korean portable media player. GO SUSHI is a great example of how a simple game can be a great and fun experience.

The good: Perfect vector graphics with nice and detailed sushis. The background colors contrast really great with the character and food, making a wonderful colorful combination.

The bad: Animations are really basic and doesn´t match the graphics sophistication. The "wasabe" eating animation is very similar to the "wrong" sushi one, wich can be confusing for the player.

Saturday, November 25, 2006

Flash Mobile Game Review: Journey of Jin: Mobisode 2

Journey of Jin: Mobisode 2
Developed by Flownaway

"More than just a casual game, Journey of Jin brings a deeper experience for Flash Lite enabled phone users. "














Overview: Journey of Jin is a RPG game different from anything ever made for Flash Lite. The player must guide "Jin" through a desert valley where he faces several enemies along the way to the "West". The battles are turn based and the player can either attack, throw a spell, retreat or defend. (Almost) Every battle won, adds extra points to Jin´s skills (power, magic, armor and xp). The game keeps has a very stylish art concept and can keep you entertained for a few good minutes.

The good: The guys at Flownaway worked hard to produce a game with a solid storyline and guess what? They did a nice job. The battle system is also really interesting, making each battle unique, even against the same enemies. The music quality is also very good and fits the game theme.

The bad: There´s no instructions screen for the game controls, wich can make the new players' life a bit harder. After you get the handle of the battle system, the game looks really short and you will have to wait for Mobisode 3 to play the next level. A "save/load game" system would also be very useful.

Friday, November 24, 2006

Flash Mobile Game Review: Dawn of the Fly - Chapter One

Dawn of the Fly - Chapter One
Developed by Breakdesign

"This game is for Flash Lite what Pac-Man is for videogames. Breakdesign created a classic."












Overview:
Dawn of the Fly is really fun game with a magic touch of sense of humour. The player controls a little "something" (that happens to be the main character) and the objective is really simple: eat as many flies as you can in a short period of time. Green flies makes your energy bar go up and red ones decrease it. If your energy bar is over, our little "friend" simply puts a bullet on his own head or gets killed in some other bizarre (and funny) way. The flies get way quicker after each level and your energy bar is not restored, so try keeping it up since level 1 if you plan to go any further in the game.

Hint: You can eat multiple flies pressing 2, 5 and 8 keys at the same time.

The good: There´s a lot to say about this game, but it´s original concept (design, game characters and music) is what makes it one the best flash lite games to date. Breakdesign "dark&evil-but-funny" style produced a state of the art game for mobile devices. Great features as online score submission, idle system with direct access to phone functionalities, wallpapers and update link turns the game into a real immersive experience.

The bad: Poor background scenarios and the "camera" access option in the idle menu doesn´t work in all phones.